Economy System
THE ECONOMY
Money on S.O.U.P is limited. It isn't printed when you sell a carrot - it moves between the treasury, the shopkeepers' tills and your wallet, and Zombita keeps the books. That's why a gold is worth a gold here, all season long.
Right now
Currency
Coins turn up on zombies and in tills and lockers - never in a shop. Any keeper buys them at face value, if the till can cover it.
Where money comes from, and where it goes
New money - only two ways
1. The season seed. Every player who joins a season adds their seed to the town (5 silver to 4 gold, depending on how Zombita feels about them). That sets how much money the whole town can hold.
2. A lean-month injection. If the treasury can't pay what it owes for three in-game months in a row, Zombita tops it up - how much depends on her mood. One good month resets the count.
Money that leaves for good
When the treasury sits above its cap for three month-ends in a row, Zombita burns part of the excess.
While there's more money around than the town can hold, her cut of every sale is destroyed instead of saved.
Shopkeepers
Buying
Selling
Dying costs something
Rewards
Games
Treasury health
The treasury's health is how full it is against its cap - and the cap grows with the number of players.
The shops
General stores
Specialists
- Maya - gardener - seeds, farming, food
- Viktor - weapons - guns, magazines, ammo
- Sera - mechanic - car parts, tools, fuel
- Dr. Voss - medical - first aid, pills, the vaccine
- Bruno - melee and tools
- Colette - tailor - clothes and bags
- Miles - librarian - skill books and magazines
- Scarlett - music - only the community tapes players share in #song-submissions
Also
Lottery
Marketplace
Zombita Bus