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Economy System

THE ECONOMY

Money on S.O.U.P is limited. It isn't printed when you sell a carrot - it moves between the treasury, the shopkeepers' tills and your wallet, and Zombita keeps the books. That's why a gold is worth a gold here, all season long.

Right now

Counting the town's money...

Currency

Bronze
= 1 bronze
the base unit
Silver
= 1,000 bronze
everyday prices
Gold
= 10,000 bronze
big buys, big bets

Coins turn up on zombies and in tills and lockers - never in a shop. Any keeper buys them at face value, if the till can cover it.

SOUP Coin1 silverAbout 1 zombie in 100. New players get extra luck in their first two hours.
Zombita Coin1 goldAbout 1 zombie in 1,000 - as rare as her own phone.
Dawnie's Coin10 gold1 zombie in 10,000. A keeper buys it - or the treasury, when the till is short. Dawnie says don't sell.

Where money comes from, and where it goes

New money - only two ways

1. The season seed. Every player who joins a season adds their seed to the town (5 silver to 4 gold, depending on how Zombita feels about them). That sets how much money the whole town can hold.

2. A lean-month injection. If the treasury can't pay what it owes for three in-game months in a row, Zombita tops it up - how much depends on her mood. One good month resets the count.

Money that leaves for good

When the treasury sits above its cap for three month-ends in a row, Zombita burns part of the excess.

While there's more money around than the town can hold, her cut of every sale is destroyed instead of saved.

Shopkeepers

Every keeper has a till. When you sell, the keeper pays you out of it - no till, no sale. Tills are refilled from the treasury every three days and anything above a keeper's float is swept back. When the treasury is short, every keeper is short by the same share.

Buying

Every item has one price, the same in every shop that sells it. When you buy, the keeper keeps most of it and Zombita's cut goes to the treasury.

Selling

The keeper keeps a sell tax that follows the treasury's health - 10% when the town is booming, up to 50% when it's critical.

Dying costs something

The funeral fee: 5% of what you earned in the last 7 days plus 1% of what you hold (10 bronze to 1 silver), to the treasury. New players pay 10 bronze for their first three days, and a second death within the hour is free. What you can't pay becomes a tab your next income clears.

Rewards

Weekly leaderboard prizes, game wins (Werewolf, Quizarium...) and Zombita's Jobs are paid from the treasury, but only from what it holds after the keepers' next restock. When it's short, everyone gets the same share - and Zombita says why. A job she can't pay in full becomes an IOU for players she likes, paid when the treasury refills.

Games

Rock Paper Scissors, Connect 4 and Chess bets: the winner takes the pot, the house keeps 5% for the treasury. Nothing is made out of thin air. The week's best at Snake, Tetris, 2048, RPS and Connect 4 win 100 / 60 / 30 bronze.

Treasury health

The treasury's health is how full it is against its cap - and the cap grows with the number of players.

BOOMING95%+ of the capsell tax 10%Keepers flush, rewards paid in full
HEALTHY60% - 95%sell tax 15%Normal days
TIGHT35% - 60%sell tax 25%Keepers start counting coins
LOW15% - 35%sell tax 40%Tills run short, rewards shrink
CRITICALunder 15%sell tax 50%Rewards paused; a lean month is being noted

The shops

General stores

Cal, Dex, Eli, Lena, Nadia, Roxy keep 39 general-store kiosks in 26 towns. Every kiosk has its own shelf, dealt per town, so it pays to walk to the next one. Bus tickets, phones and a few staples are always on the shelf.

Specialists

  • Maya - gardener - seeds, farming, food
  • Viktor - weapons - guns, magazines, ammo
  • Sera - mechanic - car parts, tools, fuel
  • Dr. Voss - medical - first aid, pills, the vaccine
  • Bruno - melee and tools
  • Colette - tailor - clothes and bags
  • Miles - librarian - skill books and magazines
  • Scarlett - music - only the community tapes players share in #song-submissions

Also

Lottery

100 numbered tickets a batch, 3 silver each - pick your number on the Lottery tab at any shop. 15 of them win: gold, a pink slip, a vaccine, a pistol kit, ammo, a vehicle orb or pocket money. Cash prizes come out of the treasury.

Marketplace

Sell to other players from any kiosk. A small listing fee and a daily fee while unsold; buyers pay a tax and a delivery fee by distance.

Zombita Bus

Bus tickets from the general stores (and the odd zombie). Longer rides cost more tickets.
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