Philosophy
How this server is designed — and why.
Long-Term Survival
State of Undead Purge is built as a long-term survival experience. Seasons are meant to last. Progress is meant to take time.
This is not a fast-wipe environment. The goal is not to rush endgame, but to live in the world, adapt to it, and build something that lasts.
PVE-Focused by Design
The server is Player vs Environment focused. The undead, scarcity, and the world itself are the primary threats.
Player conflict, griefing, and toxic behavior are not part of the experience. Cooperation and mutual respect are expected, not optional.
Behavior Over Speed
Progression systems are designed to reward consistency, contribution, and presence — not spam, grinding, or exploitation.
Playing slower is not a disadvantage here. Rushing rarely pays off.
Community First
This server exists to support a friendly, helpful community. New players are welcomed. Questions are answered. Knowledge is shared.
If something threatens the health of the community, it does not belong here.
Zombita
Zombita exists as a system, not a personality. She observes patterns, not individual messages.
Contribution is recognized quietly. Disruption is handled without spectacle.
“Silence is also a response.”